These types of flows also work well if the "enemy" has a defined time to act in the turn structure such as a "Monster Phase" or the like.Īdvantages: Opponents can be programmed to complete a range of "assessments" and "actions" based on a hierarchy of actions.ĭisadvantages: Such "programs" can be too complex, OR too easy to predict after a few games. Games that involve Zombies opponents that behave on instinct such "programmed" action flows make a lot of sense. No: Move towards the center of the board at full move Yes: Move into the closest cover that can still see the target Yes: Charge Them and resolve the Charge as normal Typically, they look something like this:Īre there opponents in range to charge in Melee? Some games have different "scripts" for different types of opponents. Typically, you move down the list and complete the action. The Opponent units or models have a "script" that they look at to determine their actions. There are a few ways to go about this process: At the same time as the player, you do not want to "know" what your opponent is doing. You want to add some nuance to the way your "automated" Opponents think and react. When you look at the challenge posed by "Solo" wargaming, the biggest is getting your enemies to act like another player and not just a Zerg rush with no sense of self-preservation bot. I even gave it a try with Combat! Starring Vic Morrow. So, this is not an entirely novel new approach to wargaming. The Walking Dead and Chain Reaction from Two-Hour Wargames. There are also some older models to look at such as The Men Who Would Be Kings. Recently, there have been several attempts to answer this very question with games like: How do we make a Wargame that is suitable to solo-play. However, I am writing more from a designers perspective. It includes things like digital replacements (like FUMMBLE or the Cyanide games for Blood Bowl), spending time painting and building terrain, or trying to do the venerable Play-by-Email. Of course, there are a lot of answers to that question. A few of us maybe lucky enough to be quarantined with a fellow wargamer, but most of us are not that lucky! So, that leads to the question of how to enjoy our hobby in this new environment? With this Brave New World of Covid-19, a topic that is on everyone's mind is how to successfully do "Solo" wargaming.
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